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Over the Hill Pebbles: how to earn them fast

Where every Pebble comes from, why meteorites are the real income and which Algeria route fills your wallet fastest in Over the Hill.

Updated
Published
Patch
Update 26.10.16
Read
5 min read
A loaded 4x4 with a roof rack parked in golden grass with pine trees and hazy mountains behind it

Updated . Checked after the 16 October update, which fixed repeat Pebbles on trails and recoveries and moved the meteorite spawn points.

There are 21 vehicles in Over the Hill and fully upgrading one costs 675 Pebbles. Do the maths and the whole garage comes to 14,175, which is a stupid amount for a game where the currency is basically gravel. Everything lying around the map only pays 3,240 in total, once, and then it’s gone. I found that out after cheerfully scooping up the whole first area and wondering why my balance still looked shit.

Quick answer

Clear out the Tassili n’Ajjer Desert in Algeria first. It’s open from the start and it’s the richest area in the game. After that, live off meteorites: hook the winch on, pull, and collect 15 to 80 Pebbles a go, with a new one dropping every one to five minutes. Everything you can find lying around adds up to 3,240 Pebbles and then it’s finished. Trails and recoveries pay again on repeat since the 16 October update, but only 3 to 8 and 5 Pebbles, so treat them as a top-up.

The 16 October update moved the meteorite spawn points in every area, so the meteorite spot counts below are the old ones. Treat them as a rough guide.

Pebble sources

Where Pebbles come from, then, and it’s a shorter list than you’d like. Crates, cabins, scenic points, challenge trails, recoveries, the Mechanic and the first photo of each animal all pay once and never again.

SourceHow many payPebbles eachTotal, once
Crates865430
Cabins4110410
Scenic points4015600
Challenge trails2315 to 40680
Recoveries1425350
Mechanic, first visit51050
Animal photos2710 to 100720
Everything3,240

3,240 divided by 675 is 4.8, so if you collect literally everything on the map you’ve paid for about four and three quarter cars, and the garage has 21. Don’t try to max the lot. Pick the one or two you actually like driving, because every upgrade is for one specific vehicle (I upgraded a car and then never drove it again, and I’m not telling you which).

Meteorites

Meteorites are where the real Pebbles are. They land at fixed spots, 208 across the five areas at last count, and there are usually two or three on the ground at any moment. Take one and a replacement drops on a free spot one to five minutes later, so an area never runs dry, you just can’t empty it faster than the game refills it.

A desert at night under a purple starry sky, with rock formations in the distance and a lone vehicle with its lights on

To get one out you attach the winch and pull. The ropes have to be under tension, and no two of them can pull more than 120 degrees apart, so don’t rope it from opposite sides and then sit there wondering why nothing’s happening. (I did that, then did it again, because the first time clearly taught me nothing.) If the automatic winch is being a prick there’s a manual one. I found that out about an hour too late. Bigger meteorites need more people on the ropes.

SizePebblesPlayers needed
Very small151
Small201
Medium301
Large402
Very large502
Huge603
Very huge804

In co-op the Pebbles get split between everyone who helps, meaning anyone with a winch attached or standing within 10 metres, and the split rounds up. Four of you on a very huge one is 20 each. One of you on a medium one is 30. So the big ones aren’t worth chasing as a group. Spread out, take the small ones on your own, and only gather round when a big one happens to be sitting right there.

The Meteorite Radar tool points you at the nearest fallen one on your compass. You start with three, and cabins restock whatever tools you’ve got equipped, so it goes radar, winch, pull, repeat, with a quick stop at a cabin when you run dry. It only works if the radar has a slot, and you start with exactly one, which is why I’d buy the second tool slot before anything else (more on that at the bottom).

Spawn points per area, roughly: Emerald Lake 34, Gimli Ridge 31, Asgard Mountain 47, Tassili n’Ajjer Desert 48 and Aurès Mountains 48. Those are the numbers from before the 16 October update moved them all, so don’t hold me to the exact count, and any map you built in your head in launch week is a bit wrong now.

Repeat trails and recoveries

A top-down view of a rope bridge crossing a waterfall in a red rock canyon, with vehicles on the bridge

Challenge trails pay a one-time bonus and then 3 to 8 Pebbles every time you finish one, first run included. Recoveries pay 25 once, plus 5 every time you finish one (the first time included), and each one also hands you a cosmetic the first time. Until the 16 October update the repeats didn’t pay at all, so if you’ve read older advice saying don’t bother, that’s why. It’s fixed now. Recoveries, if you haven’t met one yet, are the missions marked with a question mark on the map: you find a stranded vehicle, winch onto it and tow it to the marked drop-off.

Still not worth farming though. One very small meteorite is 15 Pebbles and a recovery repeat is 5. Do the trails because 18 of the 23 unlock a vehicle and the other five give you a cosmetic, and take the repeat Pebbles as a bonus.

Best area to farm

AreaRegionPebbles from placesMeteorite spotsAnimal species
Emerald LakeCanada2953412
Gimli RidgeCanada4953111
Asgard MountainCanada5004710
Tassili n’Ajjer DesertAlgeria725488
Aurès MountainsAlgeria505488

“Places” here means crates, cabins, scenic points, the Mechanic, trails and recoveries, so meteorites and animals come on top.

Algeria wins easily. The desert has 725 Pebbles of places to collect, 14 scenic points (the next best area has 8), seven recoveries (everywhere else has one or two) and 48 meteorite spots. It’s also open from the first minute, because the first area of each region is yours from the start. Emerald Lake is the weakest at 295, which is a bit rude considering it’s where everyone begins, so don’t hang about there.

A convoy of three 4x4s driving along a golden hillside past tall pines

Each area has its own Mechanic, Crazy Günther, and the first visit to each one pays 10, so say hello on the way through. An exit portal opens the next area in its region, which for the desert means the Aurès Mountains, and that’s the second best place to be with its 48 meteorite spots and 505 Pebbles of places. Reaching a cabin also reveals the points of interest around it on your map, so they’re worth hitting early.

Animal photos

A pink sunset valley with a lookout tower on a ridge and the silhouette of a bear in the foreground grass

The first photo of each species pays once. There are 27 species and 720 Pebbles in total. Commons are 10 (the Bighorn Sheep is 20 for some reason), uncommons are 20, rares are 50 and the two legendaries are 100 each. Six animals make up 400 of the 720, so those are the ones to go looking for.

AnimalRarityPebblesWhere
SasquatchLegendary100Emerald Lake
Saharan CheetahLegendary100Tassili n’Ajjer Desert
Grizzly BearRare50Gimli Ridge, Asgard Mountain
Black BearRare50Emerald Lake, Gimli Ridge
Egyptian VultureRare50Tassili n’Ajjer Desert, Aurès Mountains
Striped HyenaRare50Tassili n’Ajjer Desert, Aurès Mountains

To take a photo, open the radial menu and pick the camera. Land animals notice your vehicle from 15 metres and your horn alerts anything on the ground within 30, so leave the horn alone until you’ve got the shot. The Safari Camera spots animals up to 100 metres away, so there’s no need to rush it. The Sasquatch is at Emerald Lake, which gives you a reason to go back to the starter area, and it’s the only reason I’ve ever had.

What to spend Pebbles on

A purple 4x4 with a roof rack and a flag climbing a rocky slope in a red desert canyon

The Mechanic sells 16 upgrade stages in seven kinds, and each stage needs the one before it. The first stage costs 25, the second 50 and a third, where there is one, costs 75. Only the winch and the tool slot have a third.

UpgradeStagesTotal cost
Tool slot3150
Winch3150
Tires275
Engine275
Suspension275
Water resistance275
Protection275
One vehicle, everything16675

Tool slot first, because you start with one and the radar, the planks and the portable winch all want it. Winch second, since everything in this game ends with you hooking onto something and more reach means more trees. Tires third, because the standard grip is optimistic. The engine can wait. This isn’t a racing game and nobody has ever needed more top speed to get over a boulder (I bought it first anyway, because bigger number must be better, and it was bollocks). Protection and the rest can wait with it.

That’s the lot. If you want my actual advice, stop watching the Pebble counter and go and look at a lake for a bit. The game wants you to anyway.

Something wrong or out of date? Tell us

Guide by

Josh

Josh plays a lot of Arc Raiders and yells “friendly!” into proximity chat more than he should. He gets shot anyway. He’s also a horror fan who has quit more games at the first jump scare than he’ll admit, and he runs a Supermarket Simulator shop he’s weirdly proud of.

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