CheckpointGuides
Over the HillGuidesEarly game

Over the Hill upgrades: what to buy first and how tool slots work

Every Over the Hill upgrade with exact costs and numbers, how to get more tool slots and what to buy first. Everything is bought per vehicle.

Updated
Published
Patch
Update 26.10.16
Read
5 min read
A purple 4x4 with a roof rack and a flag climbing a rocky slope in a red desert canyon

Updated . Checked after the 16 October update. Prices and numbers are the current ones.

Quick answer

Buy the second tool slot first (25 Pebbles), then winch range, then tires. Everything is bought per vehicle, tool slots included, so pick the one you actually want to drive before you spend anything. Protection goes last and the engine sits near the bottom. The Mechanic, Crazy Günther, is in every area, and you can reach the first one shortly after the tutorial.

You start Over the Hill with seven tools and room for exactly one of them, which is like being handed a toolbox with the lid welded shut. My first proper outing was a portable winch, a nice drive and a rollover about ten minutes later, at which point I found out the Jack was still on the Mechanic’s list and I was very much not. The fix costs a handful of Pebbles, and the game is oddly shy about telling you that.

Where to upgrade

Everything is bought from the Mechanic, a bloke called Crazy Günther, and there’s one in each of the five areas. Find the first one on your map shortly after the tutorial and follow the marker. The first visit to each of them pays 10 Pebbles, so say hello to all five. His menu has Vehicle (swap between the cars you own), Upgrade, Cosmetics, Livery, Tools and a Modded Liveries tab for community stuff. He’s also a respawn point, which you set by picking his icon on the area map, and turning up at his place cleans and fully repairs your vehicle.

Tool slots

Every vehicle starts with one tool slot and can have four. Slot two costs 25 Pebbles, slot three costs 50 and slot four costs 75, so 150 Pebbles to max out one car.

SlotPriceSpent so far
Second slot2525
Third slot5075
Fourth slot75150

The catch is that it’s all per vehicle. Switch to another car and you’re back on one slot, and doing slots on all 21 would cost 3,150 Pebbles by itself. Everything lying around the whole map only pays about 3,240 once, so you are never going to build every car. Pick the one you want to live in and spend on that.

Convoy of off-road vehicles on a hillside in Over the Hill

Tools

There are seven tools, you start with all of them, and you choose which ones go in your slots from the Mechanic’s Tools menu. Out on the map you use them from the radial menu. The numbers below are how many of each you start with.

ToolStart withWhat it does
Portable winch3Drops an anchor so you can winch where there is no tree
Jack1Flips you back onto your wheels and moves you to a nearby spot
Planks3Lays two wooden planks around the vehicle
Repair kit3Repairs the vehicle
Meteorite Radar3Points your compass at the nearest fallen meteorite
Camp tool1Sets up camp once everyone is together, and time runs 50 times faster while you camp
Cloud Clearing Bell1Sets the weather to clear

Cabins restore the tools you’ve got equipped, so a cabin is also a refill. That’s the real argument for slots. A tool left on the Mechanic’s list isn’t getting refilled, and it’s no help to you when you’re on your roof in a ditch.

Which tools to carry

This is just what I’d carry, so take it or leave it.

SlotsCarryWhy
OnePortable winchBeing stuck with no tree in reach is the one problem nothing else fixes.
TwoAdd the JackCovers the other way of ruining a trip, which is the roof.
ThreeAdd the PlanksFor gaps and awkward lips you can’t crawl over.
FourAdd the Repair kitUseful when the nearest cabin is a long way off. Swap it for the Radar on a meteorite run.
Achievement runsSwap in the Camp toolSkips time for sunrise, sunset and night. Leave the Bell at home if you want rain.

Upgrade effects

There are seven kinds of upgrade and 16 stages in total, and each stage needs the one before it on that vehicle. Doing everything on one car costs 675 Pebbles.

UpgradeStagesCost per vehicleWhat you get
Tool slot31501 slot up to 4
Winch3150Range goes from 10 m to 11.5 m, 13 m, then 15 m
Tires275Grip of +0.08, then +0.16 (the stages do not stack)
Suspension2750.08 m, then 0.16 m of extra travel
Water resistance275Engine floods after 10 s underwater, then 12 s (8 s with nothing)
Protection275Damage taken multiplied by 0.85, then 0.7
Engine275More torque and a higher speed limit (table below)

Winch range is five extra metres for 150 Pebbles, which sounds like nothing until the only tree is 12 m away and you’re axle deep in mud.

Rope bridge across a canyon over a waterfall in Over the Hill

Tires add their grip on top of whatever the ground already gives you, capped at a grip of 1. The starting tires are loose, and 75 Pebbles for both stages is the cheapest sensible thing in the shop. Suspension is 16 cm of extra travel at best, so it’s a nice-to-have.

Water resistance is about the engine’s air intake, not the whole car. While the intake is underwater a timer counts up and the engine floods at 8 seconds, or 10 and then 12 with the upgrades. Once the intake is back in the air the timer drains, and a flooded engine comes back after 12 seconds. It’s more of an annoyance than a disaster.

Two off-road vehicles at a desert oasis in Over the Hill

Protection is in the same boat. Damage only starts slowing you at 70%, and even at full damage you’re still at half your speed limit and 80% of your torque. Cabins and the Mechanic repair you for free anyway.

Engine typeVehiclesTop speed, fittedTop speed, maxedTorque, fittedTorque, maxed
Trail927 km/h34.2 km/h100 Nm112 Nm
Wagon528.8 km/h36 km/h125 Nm151 Nm
Workhorse521.6 km/h28.8 km/h175 Nm207 Nm
Expedition219.8 km/h27 km/h200 Nm256 Nm

Every type gains exactly 7.2 km/h at the top, which is the speed limit moving, so the engine is basically a bit faster and a bit stronger. The slow, heavy ones get the biggest jump, because they start slowest, but you’re still not going anywhere in a hurry.

What to buy first

This is the order I’d go in for your first car.

OrderBuyCostSpent so far
1Second tool slot2525
2Winch, first upgrade2550
3Tires, first upgrade2575
4Third tool slot50125
5Winch, second upgrade50175
6Tires, second upgrade50225
7Suspension, first upgrade25250
8Fourth tool slot75325
9Winch, third upgrade75400
10Engine, both stages75475
11Suspension, second upgrade50525
12Water resistance, both stages75600
13Protection, both stages75675

The first three rows are 75 Pebbles and change the game more than anything after them. The slot gets you through the first hour, the winch gets you out of the first bog and the tires stop you skating around in it.

What to skip

Protection goes last, and water resistance only matters if you keep sinking. Don’t spend a penny on a car you’re about to stop driving, either. You own three to start with and the other 18 are trail rewards, one trail each, so you’ll be tempted to upgrade the first one and then get a better one two hours later (I did exactly this, and I’d like it noted that I knew better).

Buy the slot first. Everything after that is taste, and the slot isn’t.

Something wrong or out of date? Tell us

Guide by

Josh

Josh plays a lot of Arc Raiders and yells “friendly!” into proximity chat more than he should. He gets shot anyway. He’s also a horror fan who has quit more games at the first jump scare than he’ll admit, and he runs a Supermarket Simulator shop he’s weirdly proud of.

Up next in Over the Hill

Squad chat

Be the first

Join the chat