CheckpointGuides
ARC RaidersTier listsEndgame

ARC Raiders amplified weapons tier list: every build ranked for PvE and PvP

Every Frozen Trail amplification ranked for PvE and PvP, with the module each one costs and a filter for your budget.

Published
Read
12 min read
ARC Raiders character using a flamethrower against a wall in a dark, sci-fi environment.

Quick answer

Hullcracker with Incendiary Grenades is the best amplified weapon for killing ARC, and the full Aphelion build is the best for killing Raiders, if you can afford a Mk. V module. On a budget, Il Toro with Slug Rounds (Mk. II) and Canto with Carbine Conversion (Mk. III) are the picks. Don’t touch Anvil Splitter.

Updated October 17. Ranked on the Frozen Trail launch build. Amplification choices are permanent, so read the tree before you burn a module.

Frozen Trail gave every endgame gun a fifth level and a choice you can never undo, so a tier list is finally worth having. Below is every amplification build I’d actually consider, ranked for PvE (killing ARC) and PvP (killing other Raiders), with the module each one costs sitting right on the card.

I ranked builds, not weapons. Most of these guns have two to four paths that play nothing alike, and a Kettle with X-Rounds and a Kettle with Full-Auto are different guns.

Tier list

Flip between Overall, PvE and PvP, and use the module buttons if your stash is crying. Tap any build for what it does, what it costs and what I think of it.

S
A
B
C
D

Tap a build to see what it does, what it costs and what I think of it.

Arc Raiders weapon research menu for thermite-tipped rounds and crafting resource requirements.

How the tiers work

The tiers rate power, not price. A Mk. V gun doesn't get marked down for being a Mk. V gun, because that's what the module buttons are for. Overall is the average of the PvE and PvP ratings, so a build that's an S in one and a C in the other lands in the middle. The Stiletto and Bantam aren't here because they can't be amplified yet, and Embark has said amplification is about options as much as raw power, which is why so much of this list sits in B.

S tier

Two builds, and they couldn't be more different. Hullcracker with Incendiary Grenades and Mag Reload is the best PvE amplification on the list. It was already the answer to heavy ARC. Now it sets things on fire, spreading the flames when a grenade goes off on ARC, and it reloads the whole magazine at once instead of one grenade at a time. It's a Mk. IV and the research for the fire isn't free, but if you farm the Frigate this is the gun.

The Aphelion with everything on it is the best PvP build, and the best thing in the game to hold, fight me. Hold to charge for a bigger burst, burn damage on top, bigger magazine. It also costs a Mk. V module and three separate research projects at 5,000 research points each, and it's a 200 durability gun that a stranger will pick up at 10 if you die with it. Huge risk, huge cost. I'd still run it.

The expensive ones

Equalizer is the proof that great and affordable aren't the same thing. Ramping Damage plus Bigger Mag is brilliant on big ARC, because the damage climbs the longer the beam stays on the target. It's also a Mk. V module and a research project that asks for two Queen Reactors. Pretty great, damn expensive, A tier. The Anti-Weak Point version costs the same module to be worse at armor, so don't.

Jupiter is the other Mk. V that is hard to justify. A scope, a bolt you can cycle while aiming and a bigger magazine is lovely, and it's still a sniper. Legendary module money for comfort.

Cheap builds worth a module

Il Toro with Slug Rounds is the best deal on the list. One big slug instead of pellets, on a Mk. II module, and it lands in A overall because PvP alone is an S.

Canto with Carbine Conversion is the SMG growing up: much steadier, burns things, and it's only a Mk. III. The Rattler is the cheapest module of all (Mk. I) for a 64-round drum with burn damage, though the drum's research is a proper grind.

Then there's the Burletta, which I love. I loved it before amplification and I'd love it with nothing on it. Full-Auto plus Sprint Shooting is the chaos build: 60% faster fire rate, less damage per shot, much worse headshots and a lot more recoil. The Burst Fire version is calmer but wants two research projects, so chaos wins on effort.

Kettle is the one I struggled with. It's a Mk. I light-ammo rifle that's weak against ARC armor, so Anti-Shield plus Full-Auto is a PvP-only build, and a decent one: shields melt and it sprays. X-Rounds fixes the armor problem but locks you out of both. B either way.

And the Hairpin. It's been a meme since day one and it's still hilarious to play. Semi-Auto plus Sprint Shooting makes it quite a bit more decent now, which is the nicest thing I can say about it. C tier, and I'd still bring it for the laugh.

PvE and PvP

For ARC, look at X-Rounds (Anvil, Bettina, Kettle), the Incendiary upgrades, Ramping Damage and Anti-Weak Point. X-Rounds does slightly more damage to Raiders and a lot more to ARC armor plating, and Anti-Weak Point is an ARC-only upgrade.

For Raiders, Slug Rounds, Full-Auto, Anti-Shield, Carbine Conversion and the scopes do the work. Tracker Rounds are for squads: they reveal whoever you hit for 5 seconds.

Arc Raiders Amplified Research menu interface with upgrade icons and research points.

Modules and durability

Every build needs the module that matches the gun's original rarity. You can't swap a higher or lower Mark in.

ModuleRarityWeapons
Mk. ICommonHairpin, Kettle, Rattler
Mk. IIUncommonBurletta, Il Toro
Mk. IIIRareAnvil, Canto, Osprey, Rascal, Renegade
Mk. IVEpicBettina, Hullcracker
Mk. VLegendaryAphelion, Equalizer, Jupiter

Modules drop from the Frigate and from inside the fallen Emperor on Pendola Pass. Each perk also needs a research project at 5,000 research points, plus an ARC part and a task. If research points are your bottleneck, our research points guide covers where they come from.

Amplified guns have 200 max durability instead of 130, and they burn through it quickly. One you loot off another Raider turns up at about 10. You repair them with Amplified Fragments, which you get by recycling amplified weapons, old Anvil Splitter mods or a spare module. Bring a cheap gun for the fights you don't want to lose it in.

Something wrong or out of date? Tell us

Guide by

Josh

Josh plays a lot of Arc Raiders and yells “friendly!” into proximity chat more than he should. He gets shot anyway. He’s also a horror fan who has quit more games at the first jump scare than he’ll admit, and he runs a Supermarket Simulator shop he’s weirdly proud of.

Up next in ARC Raiders